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  Second Life activities
Added by Karen Schwalm, last edited by Karen Schwalm on Jun 27, 2007  (view change)
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[uses for Second Life or MUVEs in general, from Paul Hollins (Moon Eggplant) ] 

  1. Identity (liquid identity and the possibilities for education this affords)
  2. Space (The space (environments we construct)
  3. Activity (What we do instructional design, games ....)
  4. Tools (The LSL scripting tools afford potential for developing (al be it limited) programming skills.
  5. Community ( The affordances of meeting and collaborating with others) [shared experiences and shared presence?]

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